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BETWEEN THE SHEETS





ALI EXPRESSMAS 3

We got each other horrible sportswear.

by the Gang - July 20, 2017


















JOIN THE PARTY WALLPAPER

4K 4delity 4Less

by Nick - Ferbuary 23, 2015
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BOOK II CHARACTER SHEETS - LVL 11

REMO WILLIAMS
ZWIT'TIG
SNEAKY D
BARNABY SILVERSAIL

by Marco & Adriano - Dec 31, 2016




ALI EXPRESSMAS 2

We got each other more horrible gifts.

by the Gang - January 28, 2016















DAN'S IMPROMPTU DM

Dan tries his hand at being Dungeon Master.

by Marco & Adriano - March 26, 2015
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ALI EXPRESSMAS

We got each other great horrible gifts.

by the Gang - January 28, 2016














ED GREENWOOD INTERVIEW

The creator of Forgotten Realms wows us.

by Ed & the Gang - April 26, 2015





PRINTABLE DM SCREEN

Rule the game in style!

by Marco & Adriano - March 26, 2015
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PRINTABLE BLANK CHARACTER SHEET

For use at your own table!

by Adriano - January 8, 2015
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100 CRITICAL FAILURES!
For 5th Edition

Revised for 5th ed by The Mighty Q

by Q - Nov 27, 2014
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MAILBAG TIME!

We answer your questions. Recorded during Extra Life.

by The Charolastros - Nov 13, 2014





THE AT-HOME DRINKING GAME

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Now you can play along with the podcast!

September 24, 2014




DnDUI UNLOCKED ACHEIVEMENTS

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We've checked off our completed acheivements from this list Reddit put together!

Aug 21, 2014


HOW TO DIE IN D&D - 3.5 EDITION

We struggle with math while Raff struggles with consciousness.

by Adge, Raff and Marco - Aug 7, 2014





DRAGON BJORN WALLPAPER

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Nick's favourite pun.

July 31, 2014


HOW TO DIE IN D&D - 2ND EDITION

This time we have the opposite problem of last installment.

by Adge, Dan, Raff and Marco - July 17, 2014





SHOULD I PLAY BASIC D&D?

If you haven't played D&D 5E, or D&D at all, give a listen!

July 10, 2014




REMO'S OLD CHARACTER SCROLL

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We ironed out the page to show you how gross it was.

July 3, 2014


HOW TO DIE IN D&D - 1ST EDITION

The boys go through Gygax's original booklet.

by Adge, Dan, and Marco - June 26, 2014





HOW TO PAINT A DEATHKNGIHT

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Marco flexes his art muscle in this tutorial.

June 19, 2014




HEARTHSTONE CROSSOVER CARDS

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If only these were playable!

May 22, 2014




DRINKING GAME ENCOUNTER

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Marco explains how to run the challenge.

May 15, 2014




MAKING COMICS WITH NICK - PART 2

Watch Nick draw up one of our comics.

by Nick - May 1, 2014




MAKING COMICS WITH NICK - PART 1

Getting started with comic creation.

by Nick - May 1, 2014




HEMI-LICH WALLPAPER

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Thanks to our Reddit fans!

April 17, 2014





  
  
  
  
  
  

THE MAKING OF OUR TABLE

Click to enlarge

by Dan - March 23, 2014
  
  
  
  
  
  



PLAY SESSION TIME LAPSE

Behind the scenes recording!

by Charolastros - January 23, 2014




OZ'S NEW FAVOURITE TOY

Thanks to IndirectLemon

January 14, 2014




100 CRITICAL FAILURES!
For 4th Edition

Here's the chart we use when we roll a natural 1.

by Marco - January 16, 2014
Click to view PDF




THE GODS OF FAERUN

A peek inside our GM's reimaginings of the Faerun dieties.

by Marco - January 9, 2014
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ENCOUNTER-IN-A-BOX -
ESCAPE FROM DWARF MOUNTAIN

Click to view PDF

by Marco - December 19, 2013
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PLAYER VS. CHARACTER MYERS-BRIGGS PERSONALITY TESTS

A look into our roleplaying.

By Adge - December 12, 2013
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FUTURAMA BENDER'S GAME INSPIRED CHARACTER SHEETS

We love Futurama and here's how we show it!

By Adge - December 5, 2013
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CREATURE FEATURE - GAS SPORE

by Marco - October 31, 2013

     When you flip through any monster manual, for every dizzyingly awesome cobalt dragon or mind flayer there tends to be a monster or two that you would try to trade if you got it in your brown paper bag for lunch. That's how I feel about the gas spore. The problem with the Gas Spore is that they don't do much, other than float around and wait to get smacked. Once they get hit they do explode into a cloud of poison goodness, but that's a big if. Now, granted the players will always surprise you with the most daft decisions, but to play these on the field either seem like a vote of non-confidence against your players, or a monumental waste of time. Now, granted, they seem like they could teach an orc barbarian to finally look at what it's swinging its sword at, but that just seems like lazy Dungeon building to me. I'm sure there is a much more entertaining way to teach that lesson.
     Now, we reach the interesting part: How could we make this creature better? In my opinion you don't have to do much to make this creature stick. Literally. If Gas spores were changed to float around, much like a jellyfish and stick to any wayward adventurer wandering past, I could see this causing much more excitement. Before you had a party cautiously strolling past some strange organic blobs, but now you have a monk running around stuck to five of these bad boys, looking like a rich kid at a carnival, hoping that the cleric can get hum un-stuck without it blowing up in their faces, and before the goblin archers hit their new popping targets. To me, at least, that sounds like a lot more fun.






CREATURE FEATURE - GELATINOUS CUBE

by Marco - October 19, 2013

     The second best feeling you can get as a DM is your party in silent fear of the monster token you just placed on the mat. The best feeling you can get as a DM is watching your party switch from arrogant confidence to panic and fear as the monster they thought would be a breeze ends up chewing through the paladin like a pistachio. This is exactly why I love the slime. It's not a particularly attractive creature, and it doesn't have fancy eye rays, but what it does have is more health than you can shake a +4 stick at, and the hardheadedness to stick around and slowly dissolve a halfling or two. In our campaign we saw slimes come up as blighted sewage dwellers underneath the drawn city. To me, this is where they make the most sense. Not only do the tight spaces give the creature a tactical advantage, keeping it in tight combat where it is most threatening, but it also give the often jolly jelly blob a more sinister and vile edge, calling to mind the gross substances under our shower drain, or building up on the floor of a public rest room. I don't think I could ever go a single campaign without spawning in these easy to love, but hard to stomach blobs of jellied fun.